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Tween Animations with Actionscript

Category : Flash Views : 78757
Version : 8 Rating : 
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Type : Text Source File: tween-animations-actionscript.zip
Result: See the result


In this movie every time you click a new ball is attached and it starts to move and resize it self. This is done in actionscript using the Tween library.
Free Flash Tutorials, Actionscript, Dynamic Tween Animations

Start by creating the Movie Clip you want to animate:
Free Flash Tutorials, Actionscript, Dynamic Tween Animations

Then set the identifier for this Movie Clip to "Ball".

Open the actions for the first frame and paste:
//import this library to use Tween import mx.transitions.Tween; //and this one to use the easing needed in Tween objects import mx.transitions.easing.*; //call function Move(this) every 1 second; setInterval(Move, 1000, this); //we need to use the parameter "obj" because this //function is called by setInterval so it wont //work if we use "this" here function Move(obj) { //get random coordinates for the new position of the Movie Clip var xPos = Math.round(Math.random() * Stage.width); var yPos = Math.round(Math.random() * Stage.height); //random scale between 25 and 200; var scale = Math.round(Math.random() * 175) + 25; //Tween for the "_x" and "_y" property of the Movie Clip new Tween(obj, "_x", Regular.easeIn, obj._x, xPos, 1, true); //using the new coordinates new Tween(obj, "_y", Regular.easeIn, obj._y, yPos, 1, true); //Tween for the scale of the Movie Clip using the new Tween(obj, "_xscale", Regular.easeIn, obj._xscale, scale, 1, true); //random scale new Tween(obj, "_yscale", Regular.easeIn, obj._yscale, scale, 1, true); }
These are the parameters for the Tween object:
Tween("object", "property", "easing", "initial value", "new value", "time", "seconds or frames");
object – This is the object we are modifying.
property – A property that's going to be changed inside the object.
easing – Effect used in the animation.
initial value – The initial value of the property.
new Value – The end value of the property.
time – Can be in frame or in seconds, depends on the next parameter.
seconds or frames – Use true if you want seconds and false if you want frames.

In the easing parameter we used "Regular.easeIn", but there are many more easing effects available.

Now go to the first frame in the main timeline and paste:
//Used just to create new balls var Balls = 0; //when the user clicked the mouse _root.onMouseDown = function() { //attach new Movie Clip _root.attachMovie("Ball", "Ball" + Balls, _root.getNextHighestDepth()); //set the coordinates of the new Movie Clip to the coordinates of the mouse _root["Ball" + Balls]._x = _xmouse _root["Ball" + Balls]._y = _ymouse //increase variable Balls++; }

Done!

Here are the other easing effects if you want to test them:
Strong Back Elastic Regular Bounce None

And

easeIn easeOut easeInOut easeNone

For example: "Back.easeIn" or "Elastic.easeInOut".
"None.easeNone" is the only combination possible for "None" and "easeNone".
So you have 16 different combination effects to use.


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