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Color Chooser

Category : Flash Views : 24325
Version : 8 Rating : 
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Type : Text Source File: color-chooser.zip
Result: See the result


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setRGB() uses "0x" plus the hexadecimal number of a color, but getPixel() returns a decimal number, so we use "toString(16)" to convert it to a number with base 16(hexadecimal).
//if the user clicks the image image.onRelease = function() { //gets the hexadecimal value color = colorBitmap.getPixel(_xmouse, _ymouse).toString(16).toUpperCase(); //make the text box display the code for the color _root.colorTxt.text = "#" + color; //changes the Movie Clip color mcColor.setRGB("0x" + color) } //if the mouse leaves the image Movie Clip image.onRollOut = function() { //set the Movie Clip color to the previously selected color mcColor.setRGB("0x" + color) }

"0x" + "color" will be the code for the selected color, "0x" is used to indicate that it痴 a hexadecimal value.

This is very simple and cool feature for customizations.

Code Explanation

import flash.display.BitmapData; colorBitmap = BitmapData.loadBitmap("colors"); _root.createEmptyMovieClip("image", 5); image.attachBitmap(colorBitmap, 5); image.useHandCursor = false;
The line above set the property "useHandCursor" to false so we use the standard mouse cursor.

mcColor = new Color(userColor);
This line links the color object mcColor to the Movie Clip userColor. If we change the color object the color of the Movie Clip will also be changed.

_root.onEnterFrame = function() { if (colorBitmap.getPixel(_xmouse, _ymouse) != 0) {
If the function getPixel return 0 the mouse is not over the image and there is no need to run the line below.

mcColor.setRGB("0x" + colorBitmap.getPixel(_xmouse, _ymouse).toString(16)); } }
Set the color of the mcColor object to the color in the _x and _y position of the mouse.

Function getPixel:
getPixel(x, y);
Return a decimal number correspondent to the color of the pixel in the _x and _y position.
As we need to use a hexadecimal value in setRGB we use .toString(16) to convert the number returned from this function into a hexadecimal.

Function setRGB:
setRGB(color in hexadecimal);
Set the color of a Color object using and hexadecimal value.

image.onRelease = function() { color = colorBitmap.getPixel(_xmouse, _ymouse).toString(16).toUpperCase();
If the user clicked on the image get the color from the mouse position.

_root.colorTxt.text = "#" + color;
Set the text to the color value.

mcColor.setRGB("0x" + color); }
Set the color of the userColor Movie Clip.

image.onRollOut = function() { mcColor.setRGB("0x" + color) }
On rollout set the color of the userColor Movie Clip to the color chosen by the user.


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